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Old May 26, 2006, 06:55 AM // 06:55   #41
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Quote:
Originally Posted by Overnite
Focusing on PvE will kill this game eventually, because the PvE is sub-par to any other MMO on the market and will be sub-par because of the instances
Oh, and incidentally, this is double bullshit.

The PvE of GW is not sub-par to EQ2, which I've played. I've not played any other triple-a MMORPGs so I can't comment on them. The PvE of EQ2 was very similar to that of Factions, ie pants.

And the instancing is the best thing about GW. It rocks for PvE.
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Old May 26, 2006, 07:05 AM // 07:05   #42
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Originally Posted by UndeadRoadkill
Oh? How many new professions can they introduce for you to PvP with and still have it remain balanced? How many combinations of damage-dealing, healing, conditions, etc. etc. can they add for new skills before it either becomes unbalanced, or just a pile of the same skills but with different names? Will some new little maps and guild halls be sufficient, or will they just be "same thing, different scenery?"

However, if they work at improving the RP elements, they don't need so many new skills and changes to the system. If they can deliver games with engaging stories, immersive environments, and enjoyable quests and missions, they don't need to introduce so many new skills and professions to get people to buy it.

I'm sure they don't want to lose their PvP playerbase, and I'm sure that's a large one, but I think that aspect is inherently limited. Maybe by the time they exhaust their PvP options, the whole Guild Wars engine will be exhausted, and everyone will move on, I don't know. But I think that the PvE aspect has a lot more potential to last.
PvP is really suffering from a lack of maps
Since alliance battles has degenerated to pretty much another RA (unorganized mess that is best for toying around with builds), the only new PvP content we got were skills, and 4 new GvG maps that I don't believe requires a factions key. Online FPS games benefit greatly from a wide variety of maps, and GW probably would too.
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Old May 26, 2006, 07:06 AM // 07:06   #43
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I am going to say for an rpg game there is a major lack of it.
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Old May 26, 2006, 07:12 AM // 07:12   #44
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Originally Posted by Numa Pompilius
I've said it before, I don't mind saying it again: the PvE in Factions is pants. It is among the most shallow and annoying cRPG'ing I've done since Neverwinter Nights: Original Campaign (although NWN:OC, and Dungeon Lords, are admittedly infinitely worse).
There is no story worth speaking of, the (several hundred) quests are all annoying and boring back-and-forth fedexing, the missions are OK but don't make any sense and often force grouping and/or PvP. And everything is obviously designed solely to slow the player down, so it'll take longer to complete the game.

I've not even completed the Factions storyline, and I'm already back adventuring in Tyria again. Factions is just too annoying.
/agree
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Old May 26, 2006, 07:21 AM // 07:21   #45
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Originally Posted by Random Scrubinator

Online FPS games benefit greatly from a wide variety of maps, and GW probably would too.
Maybe GW might benefit from more PvP, but would it really be that much? FPS is a completely different style of play, I think there are more ways to interact with an environment in those. GW doesn't really even have a z-axis, no?
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Old May 26, 2006, 08:08 AM // 08:08   #46
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I don't see why so many of you are complaining really. It's still free to play its still fantastic fun.

I started the game with the intent to PvP at some point, thats why i worked hard to get great abilities, kick ass weapons and skill at playing the game before i showed it all off in PvP which i generally thought was what alot of other people wanted to do.

Its fair enough to say that maybe the PvE content isnt what it could be but it certainly is not rubbish!! I for one have liked the challenging missions that when completed felt like an achievement i've liked the fact that a win in HoH opens up more PvE content in FoW and UW.

Which beings me to my confuzzlement (confusion :P). Why are PvE players complaining that the FoW/UW should be open to PvE players winning entry! Now i've been to the HoH once before it was fun to get there and fun to win however everytime ive gone to the FoW/UW it has been off the back of someone elses win for us. Now i have had to do zero work to access this area so why do people feel compelled to complain about it?

You are not forced to PvP for very long in this game you do NOT have to if you don't want to. Likewise that you could just PvP and not RP but u'll miss out on the adventure.

I just feel that they have attempted to intergrate both PvP and PvE into a sort of mutual benefit in that you can unlock items for PvP through PvE and through PvP you can open up more PvE potential.

I for one love this game and really don't mind repeating missions i have done a thoasand times before. I also love PvPing in the RA/TA/HoH <-- when i can get there.

I'm sure there are many others of you out there that share my opinion about this fanatastic game and i'd like to know im not alone in liking this game hah
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Old May 26, 2006, 08:13 AM // 08:13   #47
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Sorrily to say, this game is not about PvE. Level cap, mild wep bonuses, armor, - hell everything is balanced out for PvP. I enjoyed PvE for some time, but it really got boring as hell. Sorry to say, there simply isn't enough endgame high level stuff.

Nothing is really a challenge, and I've already got my fifteen over fifty weps, kurzick armor, etc. I find myself playing only PvP recently, though I'm an RPGer ath heart (and been for at least a decade). PvE is truly shallow, only reason being PvP balance. No dungeons, for chrissakes... Quests are simply, boring. Rewards are nonexistant - what do I need exp for, I got lvl 20 and all skills that I'll ever use (I'm NOT wasting 1k on Double Dragon), best items, etc. What can possibly stimulate me further to PvE? Challange, well maybe. Except it's not challenging.

Lore is sorely lacking and factions lore is simply put, cheesy...Shiro Tagachi and his shout...ow cmon! Gods are barely worked on, there's no abbeys, no cults, no dungeons, no life, no taverns, only "Oki", "Not oki" and "Accept" options. But GW is PvP game, truly. PvE is just a nice add-on...
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Old May 26, 2006, 08:18 AM // 08:18   #48
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i really don't understand the pve players complaints. Factions is 90% PVE focus, it's undeniable. you may not like the content BUT it is pve. what did we pvp players get? some new guild halls... frankly pvp got almost no new content. no new arenas, no new maps at heroes ascent, no scenery to stare at. i'm not taking in account the new skills and 2 classes because those are equally shared pve and pvp.

as for pve players, you got a whole game!
-new quests, missions, a story line
-cool looking armors
-the ability to control towns and brag about it
-elite missions with 12 man party
-many new weapon skins to farm for
-many titles to obtain
-Beautiful scenery to look ar from kurzic/luxon areas
-etc..

i'm sick and tired of PVE players complaining! since factions came out i'm bored as hell. i don't like to pve and i do the same thing as in prophecies: heroes ascent and occasional gvg because we got nothing new to do.

and don't u dare saying alliance battles are PVP. that's bullshit because PVP players gain NOTHING from it. all we can get is luxon/kurzic faction, not even balthazar faction. and what the hell am i supposed to do with luxon/kurzic faction as a pvp player?
-i don't need jade/amber, that's for pve armors
-i don't need a good alliance standing because that's for controlling PVE towns.
so, i'm having 10k faction from each side and i'm just staring at it if i press H.

if this PVE focus goes on in chapter 3, i might as well not buy it. i'm likely to get bored of heroes ascent and i'm not a big fan of gvg.
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Old May 26, 2006, 08:27 AM // 08:27   #49
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Originally Posted by Fates Monk
The part I let best is the multitude of faction farming nerfs that we've seen in the past couple weeks in an attempt to force pve players to pvp to make a decent amount of faction. It's absolutely ridiculous.

"Oh noes, players can make faction faster doing pve and no one wants to do the alliance battles that we so heavily marketed, lets nerf the pve farming and basically force them into alliance battles, even though they suck ass!"
you know, despite what another xoo said about the xoo alliance being more pvp orientated than pve zerg farming, you seem to prove otherwise
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Old May 26, 2006, 08:37 AM // 08:37   #50
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they labelled Guild Wars as a competitive RPG, yet you're suprised when they actually put effort in competition ?

both pve and pvp players got new stuff to play with with factions, in fact, pvpwise, the only realy new thing (alliance battles) is completely retarded the way it is now.

GvG has been around since beta's, and i still prefer it to anything else in GW and behond. who needs new content anyway ?
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Old May 26, 2006, 08:41 AM // 08:41   #51
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Quote:
Originally Posted by allience
i'm sick and tired of PVE players complaining! since factions came out i'm bored as hell. i don't like to pve and i do the same thing as in prophecies: heroes ascent and occasional gvg because we got nothing new to do.
Well, look at it from this perspective - I like PvE and didn't even bother to finish off the Factions stroryline. The problem is that new content offers new maps/mobs only, rewards are limited to preserve balance and are irrelevant (to me, to be exact). I have no motivation for it left whatsoever.

But I *could* agree on your point of view as well, but I can't really judge PvP content since I got involved in PvP only recently, so maps and modes of PvP are still interesting enough for me.
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Old May 26, 2006, 08:46 AM // 08:46   #52
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What's this about GW being a PvP game? I thought it was a co-operative role playing game... and didn't I read somewhere on this forum that the original designers of GW set out the make a good RPG/PvE game and that the PvP bit was an addon?

Anyways... I would love better storylines/PvE-content... as I can't do anything but join the que of folks saying that Factions sucks. (I especially loathe the Vizunah Square mission and the Dragons Throat - one being dependent upon another random party, the other being just one massive slayfest....)

I'm wary of Chapter 3 now - mostly because I spend most of my time in Tyria ... even with my Canthan character.
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Old May 26, 2006, 08:51 AM // 08:51   #53
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It's PvP because my char is limited by PvP balance.
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Old May 26, 2006, 04:28 PM // 16:28   #54
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12 vs 12, GG. Whole game is freaking PVE.
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Old May 26, 2006, 04:52 PM // 16:52   #55
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note they did say they would focus on story

http://pc.ign.com/articles/648/648772p2.html
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Old May 26, 2006, 04:59 PM // 16:59   #56
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The game has oodles of PvE content and keeps people playing for hundreds of hours.

The game has oodles of PvP content and keeps people playing for hundreds of hours.

The game is a balance between PvE and PvP. Quit trying to say one side is more important or more favored than others. There is no conspiracy to force PvE people into PvE. PvP players are not forced to PvE. Kindly remove your tinfoil hat and rose-colored glasses and just go play the blasted game without worrying about whether Gaile Grey thinks more about PvE or PvP.
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Old May 26, 2006, 05:07 PM // 17:07   #57
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The OP made the same post, word for word, on gwonline and on TGH. The former, which is PvE-heavy, agreed that PvE got the shaft. The latter, which is PvP-heavy, responded that it was actually PvP that got the shaft. What I get out of this is that dedicated players of each style are convinced that they got shafted with Factions, which leaves one to wonder what kinds of players think that Factions meets expectations.

For those who care about Arena Net's responses, Gaile Gray spoke up on the TGH forum post.
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Old May 26, 2006, 05:18 PM // 17:18   #58
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My main beef with Anet is events. With PvP there is always some sort of tournament/contest. With PvE all we really get is an event during some of the holidays.(wich are spread pretty far apart.) I don't really care who gets more out of an expansion. But after said expansion it just goes straight back to PvP. Guild ladders and the GWWC and blah blah blah. It be nice to have something happen for Pve, a scavenger hunt, monsters randomly spawn in a town(sort of like and invasion, leaving it up to the characters to kill them of.), or a large scale battle. That'd be something I'd love to see. Lots of Npc healers, huge groups of regular players(like a district instead of a group.), and a large number of charr, or murssat.
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Old May 26, 2006, 05:46 PM // 17:46   #59
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Quote:
Originally Posted by cup-o-noodles
My main beef with Anet is events. With PvP there is always some sort of tournament/contest. With PvE all we really get is an event during some of the holidays.(wich are spread pretty far apart.)
What else would you prefer Sir ? Runner races ? Troll farming competition ? Most original trade spam message ?
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Old May 26, 2006, 05:53 PM // 17:53   #60
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Umm, I'm sorry but I did post what else I'd like. Please read it and then post again. What else do you want from me?
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